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Tag: RQG
REVIEW: Ships & Shores (Part 2)
Last week we began voyaging through the Jonstown Compendium’s Titanic-class labor of love Ships & Shores of Southern Genertela, by Martin Helsdon, with a review of the fiction narrative “A Periplus of Southern Genertela.” This week that voyage continues with evaluating “Ships & Shores,” the book’s largely-nonfiction treatise on ancient seafaring. We’ll conclude by considering … Continue reading REVIEW: Ships & Shores (Part 2)
REVIEW: Ships & Shores (Part 1)
Hunting for fiction set in RuneQuest's Glorantha? This travelogue may be what you're looking for—read on to learn more!
REVIEW: Dragon Pass
Want to know more about Dragon Pass? Chaosium's book for RuneQuest is full of information. Check out our review to learn more!
Identifying RuneQuest Magic Items
Magic items in RuneQuest: Roleplaying in Glorantha (RQG) fascinate me. This is no surprise since I'm kind of the magic item guy. My love for RQG's magic items isn't restricted to the big splashy ones which pervade my books. RuneQuest first won my magic-item-love because of the player-focused magic item creation system. Unlike Dungeons & … Continue reading Identifying RuneQuest Magic Items
REVIEW: Skull Ruins
The enemy of my enemy is my friend—but do you really believe that? Can an alliance of convenience last? Skull Ruins: Tusk Riders Need Blood!—Ricardo Shankland's debut RuneQuest (RQG)adventure for the Jonstown Compendium—explores that theme. Queen Leika tasks the adventurers with escorting the tusk rider defector Penjurlhi to the Skull Ruins so that he can … Continue reading REVIEW: Skull Ruins
Vignettes in RuneQuest
The emphasis on communal obligations and day-to-day life is one strength of RuneQuest: Roleplaying in Glorantha (RQG). This is built into the game's religious expectations like tithing adventuring loot to one's temple, and in how the game's cults describe reciprocal relationships and social hierarchies. Despite these strengths actual RQG adventures tend to focus more on … Continue reading Vignettes in RuneQuest
The Esvulari & the Aeolians
The first RuneQuest character I ever played was a knight-sorcerer in RuneQuest 3. Coming from Pathfinder 1E and Dungeons & Dragons 3.5E I loved the idea that you could play anything you wanted due to the skills-based Basic Roleplaying (BRP) engine. Our game added in a bunch of insane spells from Sandy Petersen's RuneQuest sorcery … Continue reading The Esvulari & the Aeolians
Unwritten Rules: Bonus Stacking
My trickster Illostan finally gets caught by Prince Temertain's guards—he thinks he's friends with “Temmy” and wants to give him more “presents”—and needs to Fast Talk to escape the situation. To improve his chances, he both casts the spell Clever Tongue and rolls an augment with his Harmony Rune (“No, I really am his friend!”). … Continue reading Unwritten Rules: Bonus Stacking
Trickster Animism in RuneQuest
The Trickster is a character found in mythologies all around the world, from Loki of the Scandinavians and Coyote of the Native Americans, to Sun Wukong in China and (I'd be tempted to argue) Judas in Christianity. This transgressive figure is nonetheless necessary for his culture's worldview to make sense. Judas's betrayal of Jesus is … Continue reading Trickster Animism in RuneQuest