Vignettes in RuneQuest

The emphasis on communal obligations and day-to-day life is one strength of RuneQuest: Roleplaying in Glorantha (RQG). This is built into the game's religious expectations like tithing adventuring loot to one's temple, and in how the game's cults describe reciprocal relationships and social hierarchies. Despite these strengths actual RQG adventures tend to focus more on … Continue reading Vignettes in RuneQuest

The Esvulari & the Aeolians

The first RuneQuest character I ever played was a knight-sorcerer in RuneQuest 3. Coming from Pathfinder 1E and Dungeons & Dragons 3.5E I loved the idea that you could play anything you wanted due to the skills-based Basic Roleplaying (BRP) engine. Our game added in a bunch of insane spells from Sandy Petersen's RuneQuest sorcery … Continue reading The Esvulari & the Aeolians

Unwritten Rules: Bonus Stacking

My trickster Illostan finally gets caught by Prince Temertain's guards—he thinks he's friends with “Temmy” and wants to give him more “presents”—and needs to Fast Talk to escape the situation. To improve his chances, he both casts the spell Clever Tongue and rolls an augment with his Harmony Rune (“No, I really am his friend!”). … Continue reading Unwritten Rules: Bonus Stacking

Trickster Animism in RuneQuest

The Trickster is a character found in mythologies all around the world, from Loki of the Scandinavians and Coyote of the Native Americans, to Sun Wukong in China and (I'd be tempted to argue) Judas in Christianity. This transgressive figure is nonetheless necessary for his culture's worldview to make sense. Judas's betrayal of Jesus is … Continue reading Trickster Animism in RuneQuest

REVIEW: A Bad Day at Duck Rock

When there's smoke in the air and Ennio Morricone's warbling Western sting fills your ears, you know someone is destined to have a bad day. Hopefully, that won't be you! This week we're taking a look at A Bad Day at Duck Rock, Peter Hart's first foray onto the Jonstown Compendium. Bad Day is an … Continue reading REVIEW: A Bad Day at Duck Rock

Out Now! Treasures of Glorantha 2

Treasures of Glorantha 2: Relics of the Second Age is now available. Click here to get your copy! This book is the essential guide to lost magics of the Imperial Age. Within you will find the lost secrets of a dragon-worshiping empire, powers stolen by god-manipulating sorcerers, and other arcane mysteries. Treasures 2 contains thirty … Continue reading Out Now! Treasures of Glorantha 2

Weariness in RuneQuest

The RuneQuest core rules offer a pretty flexible “fatigue-lite” system based on encumbrance (ENC) for how much stuff an adventurer can carry. While writing a new RuneQuest adventure which occurs through most of a single night, I found I wanted an additional tool for describing an adventurer's weariness. Artificially adding ENC based on how long … Continue reading Weariness in RuneQuest

Behind the Scenes #13

January's just passed us by, so it's time to peek into what I've been working on… over on my Patreon! I write these blogs each month as a small way of saying "Thanks!" to those who go above and beyond to support my creative work. No one should ever feel obligated to chip in, but … Continue reading Behind the Scenes #13

REVIEW: Islands of the Lost

Well, now that all the end-of-year breaks and wrap-ups and whatnot are over, it's time to return to our regularly scheduled content! Without further ado, let's dive on in. Disclaimer 1: I received a free PDF copy of Islands of the Lost from the creators in exchange for an honest review. Thank you! Disclaimer 2: … Continue reading REVIEW: Islands of the Lost