Identifying RuneQuest Magic Items

Magic items in RuneQuest: Roleplaying in Glorantha (RQG) fascinate me. This is no surprise since I'm kind of the magic item guy. My love for RQG's magic items isn't restricted to the big splashy ones which pervade my books. RuneQuest first won my magic-item-love because of the player-focused magic item creation system. Unlike Dungeons & … Continue reading Identifying RuneQuest Magic Items

REVIEW: Skull Ruins

The enemy of my enemy is my friend—but do you really believe that? Can an alliance of convenience last? Skull Ruins: Tusk Riders Need Blood!—Ricardo Shankland's debut RuneQuest (RQG)adventure for the Jonstown Compendium—explores that theme. Queen Leika tasks the adventurers with escorting the tusk rider defector Penjurlhi to the Skull Ruins so that he can … Continue reading REVIEW: Skull Ruins

Why BWT is Awesome

It has come to my attention that there's a few important RuneQuest works I've not actually reviewed on this site. I mentioned this in passing—and in bafflement—in my review of Sacred Earth, Sacred Water. Somehow, I've not actually managed to discuss the excellent Cups of Clearwine and Dregs of Clearwine by Beer With Teeth (BWT). … Continue reading Why BWT is Awesome

REVIEW: Edge of Empire

Ever wonder what life is like for the Orlanthi who live under the Lunar Empire's oft-oppressive rule? Edge of Empire is the supplement your RuneQuest: Roleplaying in Glorantha (RQG) campaign is seeking. Harald Smith's debut Jonstown Compendium release contains over 200 pages detailing life in the rustic kingdom of Imther in the Lunar Provinces. Like … Continue reading REVIEW: Edge of Empire

Vignettes in RuneQuest

The emphasis on communal obligations and day-to-day life is one strength of RuneQuest: Roleplaying in Glorantha (RQG). This is built into the game's religious expectations like tithing adventuring loot to one's temple, and in how the game's cults describe reciprocal relationships and social hierarchies. Despite these strengths actual RQG adventures tend to focus more on … Continue reading Vignettes in RuneQuest

The Esvulari & the Aeolians

The first RuneQuest character I ever played was a knight-sorcerer in RuneQuest 3. Coming from Pathfinder 1E and Dungeons & Dragons 3.5E I loved the idea that you could play anything you wanted due to the skills-based Basic Roleplaying (BRP) engine. Our game added in a bunch of insane spells from Sandy Petersen's RuneQuest sorcery … Continue reading The Esvulari & the Aeolians

Unwritten Rules: Bonus Stacking

My trickster Illostan finally gets caught by Prince Temertain's guards—he thinks he's friends with “Temmy” and wants to give him more “presents”—and needs to Fast Talk to escape the situation. To improve his chances, he both casts the spell Clever Tongue and rolls an augment with his Harmony Rune (“No, I really am his friend!”). … Continue reading Unwritten Rules: Bonus Stacking

Trickster Animism in RuneQuest

The Trickster is a character found in mythologies all around the world, from Loki of the Scandinavians and Coyote of the Native Americans, to Sun Wukong in China and (I'd be tempted to argue) Judas in Christianity. This transgressive figure is nonetheless necessary for his culture's worldview to make sense. Judas's betrayal of Jesus is … Continue reading Trickster Animism in RuneQuest

REVIEW: A Bad Day at Duck Rock

When there's smoke in the air and Ennio Morricone's warbling Western sting fills your ears, you know someone is destined to have a bad day. Hopefully, that won't be you! This week we're taking a look at A Bad Day at Duck Rock, Peter Hart's first foray onto the Jonstown Compendium. Bad Day is an … Continue reading REVIEW: A Bad Day at Duck Rock