Looking to send RuneQuest adventurers to exotic lands? They may need to improve their Homeland Lore (New Place) quickly…
Tag: BRP
How Pendragon Improved My Gamemaster (RuneQuest) Skill
One nice thing about having a Kink Shelf is that even if you don’t get to play it, reading through one game improves your gamemastering tools in others. It’s even better yet when the two games are related to one another, like Chaosium’s recent Pendragon 6E and their 2018 RuneQuest: Roleplaying in Glorantha (RQG). As … Continue reading How Pendragon Improved My Gamemaster (RuneQuest) Skill
Identifying RuneQuest Magic Items
Magic items in RuneQuest: Roleplaying in Glorantha (RQG) fascinate me. This is no surprise since I'm kind of the magic item guy. My love for RQG's magic items isn't restricted to the big splashy ones which pervade my books. RuneQuest first won my magic-item-love because of the player-focused magic item creation system. Unlike Dungeons & … Continue reading Identifying RuneQuest Magic Items
Why BWT is Awesome
It has come to my attention that there's a few important RuneQuest works I've not actually reviewed on this site. I mentioned this in passing—and in bafflement—in my review of Sacred Earth, Sacred Water. Somehow, I've not actually managed to discuss the excellent Cups of Clearwine and Dregs of Clearwine by Beer With Teeth (BWT). … Continue reading Why BWT is Awesome
Vignettes in RuneQuest
The emphasis on communal obligations and day-to-day life is one strength of RuneQuest: Roleplaying in Glorantha (RQG). This is built into the game's religious expectations like tithing adventuring loot to one's temple, and in how the game's cults describe reciprocal relationships and social hierarchies. Despite these strengths actual RQG adventures tend to focus more on … Continue reading Vignettes in RuneQuest
The Esvulari & the Aeolians
The first RuneQuest character I ever played was a knight-sorcerer in RuneQuest 3. Coming from Pathfinder 1E and Dungeons & Dragons 3.5E I loved the idea that you could play anything you wanted due to the skills-based Basic Roleplaying (BRP) engine. Our game added in a bunch of insane spells from Sandy Petersen's RuneQuest sorcery … Continue reading The Esvulari & the Aeolians
Unwritten Rules: Bonus Stacking
My trickster Illostan finally gets caught by Prince Temertain's guards—he thinks he's friends with “Temmy” and wants to give him more “presents”—and needs to Fast Talk to escape the situation. To improve his chances, he both casts the spell Clever Tongue and rolls an augment with his Harmony Rune (“No, I really am his friend!”). … Continue reading Unwritten Rules: Bonus Stacking
REVIEW: A Bad Day at Duck Rock
When there's smoke in the air and Ennio Morricone's warbling Western sting fills your ears, you know someone is destined to have a bad day. Hopefully, that won't be you! This week we're taking a look at A Bad Day at Duck Rock, Peter Hart's first foray onto the Jonstown Compendium. Bad Day is an … Continue reading REVIEW: A Bad Day at Duck Rock
Weariness in RuneQuest
The RuneQuest core rules offer a pretty flexible “fatigue-lite” system based on encumbrance (ENC) for how much stuff an adventurer can carry. While writing a new RuneQuest adventure which occurs through most of a single night, I found I wanted an additional tool for describing an adventurer's weariness. Artificially adding ENC based on how long … Continue reading Weariness in RuneQuest
RuneQuest’s Unwritten Rules
I love RuneQuest: Roleplaying in Glorantha (RQG), but it's hard to claim that the game is "simple." With features such as two task resolution systems, three magic systems, and inconsistent circumstantial bonuses or penalties, any argument for "simplicity" would be based on my familiarity with the system rather than its actual properties. That said, rules … Continue reading RuneQuest’s Unwritten Rules