Looking to send RuneQuest adventurers to exotic lands? They may need to improve their Homeland Lore (New Place) quickly…
Tag: Basic Roleplaying
How Pendragon Improved My Gamemaster (RuneQuest) Skill
One nice thing about having a Kink Shelf is that even if you don’t get to play it, reading through one game improves your gamemastering tools in others. It’s even better yet when the two games are related to one another, like Chaosium’s recent Pendragon 6E and their 2018 RuneQuest: Roleplaying in Glorantha (RQG). As … Continue reading How Pendragon Improved My Gamemaster (RuneQuest) Skill
Vignettes in RuneQuest
The emphasis on communal obligations and day-to-day life is one strength of RuneQuest: Roleplaying in Glorantha (RQG). This is built into the game's religious expectations like tithing adventuring loot to one's temple, and in how the game's cults describe reciprocal relationships and social hierarchies. Despite these strengths actual RQG adventures tend to focus more on … Continue reading Vignettes in RuneQuest
Unwritten Rules: Bonus Stacking
My trickster Illostan finally gets caught by Prince Temertain's guards—he thinks he's friends with “Temmy” and wants to give him more “presents”—and needs to Fast Talk to escape the situation. To improve his chances, he both casts the spell Clever Tongue and rolls an augment with his Harmony Rune (“No, I really am his friend!”). … Continue reading Unwritten Rules: Bonus Stacking
Weariness in RuneQuest
The RuneQuest core rules offer a pretty flexible “fatigue-lite” system based on encumbrance (ENC) for how much stuff an adventurer can carry. While writing a new RuneQuest adventure which occurs through most of a single night, I found I wanted an additional tool for describing an adventurer's weariness. Artificially adding ENC based on how long … Continue reading Weariness in RuneQuest
The Old Gods in RuneQuest, Part 2
This week's article is a continuation from last week exploring the Old Gods in RuneQuest. Last week focused on defining and describing these entities. This week explores ways that adventurers can interact with them. If last week was 80% lore, 20% gameplay, I'd say this week is closer to 50/50. As a reminder, this article's … Continue reading The Old Gods in RuneQuest, Part 2