In Development: Eden Fallen

Independent publisher Akhelas has a new roleplaying game in development using Chaosium’s Basic Roleplaying: Universal Game Engine under the Open Roleplaying Creative (ORC) License.

Eden Fallen is a science fiction roleplaying game set on a generation ship launched from Earth to begin colonization of planets outside the solar system. Centuries later the vessel—built around and within an asteroid—still drifts through the void. No one knows when—or if—it will arrive.

The Founders built this ship as an inspiring symbol of humanity’s unity. Generations of crisis have shattered their dream. The inhabitants of Eden now live grim lives reusing depleting resources. Players will take on the roles of heroes and antiheroes, fixers and breakers, struggling to survive. Design goals include:

  • Newbie-friendly iteration on classic D100 mechanics
  • Unfamiliar cultures to roleplay, such as the AI-worshiping Hullbugs or the downtrodden Passengers
  • Rules for an augmentations powers system enabling players to gain cyberpunk prosthetics, grafted plantmeat, or perform superhuman stunts
  • Complete colonypunk setting focused on the City—Eden’s semblance of “civilization”
  • Gamemaster support including secret histories, end-game crises, and a complete collection of antagonists

All new rules development will be freely available for use by other game designers under the ORC License.

Akhelas has published independent work for RuneQuest since 2019 through Chaosium’s community content program, the Jonstown Compendium. Eden Fallen is Akhelas’s first original game.

Eden Fallen will be crowdfunded, with further details to be determined. Any crowdfunding campaign will provide a playable Beta to backers upon the campaign’s completion. To follow the development process and help support the game, check out the Akhelas Patreon page. News from Akhelas is also available here, on Facebook, and on Twitter.

5 thoughts on “In Development: Eden Fallen

  1. This sounds like a great setting and I’m looking forward learning more about it! I love the term “hullbug,” by the way. Talk about evocative!

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    1. Thanks! That means a lot coming from you. The Hullbugs are weird, and I like them a lot. They’re lunatics who insist on living wayyy too close to the vacuum of space for anyone else on Eden. It adds some nice cultural texture.

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  2. Sounds very exciting. Reminds me of life on an aircraft carrier. We had names for all the different jobs, besides the official titles of course. And although I was on military vessels with assigned crew, we also had subcommands onboard as well, Carrier wing group, sometimes Higher commands as well. So you had the ship’s crew and their mission, along with the wing command and their mission, and then sometimes passengers on as well. Looking forward to this!

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