The RuneQuest core rules offer a pretty flexible “fatigue-lite” system based on encumbrance (ENC) for how much stuff an adventurer can carry. While writing a new RuneQuest adventure which occurs through most of a single night, I found I wanted an additional tool for describing an adventurer's weariness. Artificially adding ENC based on how long … Continue reading Weariness in RuneQuest
Tag: Runequest
REVIEW: Sacred Earth, Sacred Water
Considering the consistent quality of their publications, I'm a big fan of the indie RuneQuest publisher Beer With Teeth (BWT). Skimming over my archive, it looks like I haven't actually reviewed their work on my site! A travesty, I tell ya. I love how their Clearwine books delve into Sartarite daily life on a personal … Continue reading REVIEW: Sacred Earth, Sacred Water
REVIEW: Islands of the Lost
Well, now that all the end-of-year breaks and wrap-ups and whatnot are over, it's time to return to our regularly scheduled content! Without further ado, let's dive on in. Disclaimer 1: I received a free PDF copy of Islands of the Lost from the creators in exchange for an honest review. Thank you! Disclaimer 2: … Continue reading REVIEW: Islands of the Lost
2023 Year in Review
It's the start of a new year! By tradition, that means all sites, blogs, outlets, bulletin boards, music playlists, and whatnot are obligated to summarize the previous year. And around here is no exception. Lately I've been keeping most “behind the scenes” content exclusive to my Patreon page as a small way to express gratitude … Continue reading 2023 Year in Review
RuneQuest’s Unwritten Rules
I love RuneQuest: Roleplaying in Glorantha (RQG), but it's hard to claim that the game is "simple." With features such as two task resolution systems, three magic systems, and inconsistent circumstantial bonuses or penalties, any argument for "simplicity" would be based on my familiarity with the system rather than its actual properties. That said, rules … Continue reading RuneQuest’s Unwritten Rules
The Old Gods in RuneQuest, Part 2
This week's article is a continuation from last week exploring the Old Gods in RuneQuest. Last week focused on defining and describing these entities. This week explores ways that adventurers can interact with them. If last week was 80% lore, 20% gameplay, I'd say this week is closer to 50/50. As a reminder, this article's … Continue reading The Old Gods in RuneQuest, Part 2
The Old Gods in RuneQuest, Part 1
[Tosti Runefriend] quested to climb the primeval Spike, seeking the secrets of the Runes from the very feet of the Celestial Court. Glorantha Sourcebook, page 44, "Companions of Argrath" In Glorantha's mythology, the Old Gods are those early deities of creation which are recognized as fundamental aspects of the cosmos. However—like Ouranos of Greek mythology, … Continue reading The Old Gods in RuneQuest, Part 1
REVIEW: Mythology
No, I'm not reviewing the entirety of Earth's mythology this week—Mythology is the title of the fourth volume in Chaosium's Cults of RuneQuest series. Touted as the indispensable lynchpin to playing RuneQuest in Glorantha, I've been looking forward to this book since its announcement. Despite chewing away at the volume for about a week and … Continue reading REVIEW: Mythology
Lay Membership in RuneQuest
In Ritual and Religion in the Making of Humanity, anthropologist Roy Rappaport says that rituals "are public, and participation in them constitutes a public acceptance of a public order, regardless of the private state of belief." Being the sort of person I am, Rappaport's work has been doing an awful lot to poke my brain … Continue reading Lay Membership in RuneQuest
Using “Cults of RuneQuest”
Chaosium has released three Cults of RuneQuest volumes out of a prospective ten. Last week (and the week before) we explored the latest volumes' content. Now what? How might players, gamemasters, and creators utilize and engage with the bevy of new myths, cultures, and powers presented in these works? That's what we'll explore today. As … Continue reading Using “Cults of RuneQuest”