When there's smoke in the air and Ennio Morricone's warbling Western sting fills your ears, you know someone is destined to have a bad day. Hopefully, that won't be you! This week we're taking a look at A Bad Day at Duck Rock, Peter Hart's first foray onto the Jonstown Compendium. Bad Day is an … Continue reading REVIEW: A Bad Day at Duck Rock
Tag: RQG
Out Now! Treasures of Glorantha 2
Treasures of Glorantha 2: Relics of the Second Age is now available. Click here to get your copy! This book is the essential guide to lost magics of the Imperial Age. Within you will find the lost secrets of a dragon-worshiping empire, powers stolen by god-manipulating sorcerers, and other arcane mysteries. Treasures 2 contains thirty … Continue reading Out Now! Treasures of Glorantha 2
Weariness in RuneQuest
The RuneQuest core rules offer a pretty flexible “fatigue-lite” system based on encumbrance (ENC) for how much stuff an adventurer can carry. While writing a new RuneQuest adventure which occurs through most of a single night, I found I wanted an additional tool for describing an adventurer's weariness. Artificially adding ENC based on how long … Continue reading Weariness in RuneQuest
RuneQuest’s Unwritten Rules
I love RuneQuest: Roleplaying in Glorantha (RQG), but it's hard to claim that the game is "simple." With features such as two task resolution systems, three magic systems, and inconsistent circumstantial bonuses or penalties, any argument for "simplicity" would be based on my familiarity with the system rather than its actual properties. That said, rules … Continue reading RuneQuest’s Unwritten Rules
The Old Gods in RuneQuest, Part 2
This week's article is a continuation from last week exploring the Old Gods in RuneQuest. Last week focused on defining and describing these entities. This week explores ways that adventurers can interact with them. If last week was 80% lore, 20% gameplay, I'd say this week is closer to 50/50. As a reminder, this article's … Continue reading The Old Gods in RuneQuest, Part 2
REVIEW: Mythology
No, I'm not reviewing the entirety of Earth's mythology this week—Mythology is the title of the fourth volume in Chaosium's Cults of RuneQuest series. Touted as the indispensable lynchpin to playing RuneQuest in Glorantha, I've been looking forward to this book since its announcement. Despite chewing away at the volume for about a week and … Continue reading REVIEW: Mythology
Lay Membership in RuneQuest
In Ritual and Religion in the Making of Humanity, anthropologist Roy Rappaport says that rituals "are public, and participation in them constitutes a public acceptance of a public order, regardless of the private state of belief." Being the sort of person I am, Rappaport's work has been doing an awful lot to poke my brain … Continue reading Lay Membership in RuneQuest
Using “Cults of RuneQuest”
Chaosium has released three Cults of RuneQuest volumes out of a prospective ten. Last week (and the week before) we explored the latest volumes' content. Now what? How might players, gamemasters, and creators utilize and engage with the bevy of new myths, cultures, and powers presented in these works? That's what we'll explore today. As … Continue reading Using “Cults of RuneQuest”
REVIEW: The Earth Goddesses
Continuing on from last week's review of The Lightbringers, this week we're going to delve into the powers of Life and Death described in The Earth Goddesses. This is book is the third book in Chaosium's Cults of RuneQuest series, and was released a few weeks ago simultaneously with The Lightbringers. While this week we're … Continue reading REVIEW: The Earth Goddesses
REVIEW: The Lightbringers
They're here. Last month Chaosium released the first volume of their new Cults of RuneQuest series, the Prosopaedia. And as promised, last week they simultaneously released the next TWO volumes in the series: The Lightbringers and The Earth Goddesses. This week I'm reviewing The Lightbringers, and next week will be The Earth Goddesses. Finally, I'm … Continue reading REVIEW: The Lightbringers