Vignettes in RuneQuest

The emphasis on communal obligations and day-to-day life is one strength of RuneQuest: Roleplaying in Glorantha (RQG). This is built into the game's religious expectations like tithing adventuring loot to one's temple, and in how the game's cults describe reciprocal relationships and social hierarchies. Despite these strengths actual RQG adventures tend to focus more on … Continue reading Vignettes in RuneQuest

Using “Cults of RuneQuest”

Chaosium has released three Cults of RuneQuest volumes out of a prospective ten. Last week (and the week before) we explored the latest volumes' content. Now what? How might players, gamemasters, and creators utilize and engage with the bevy of new myths, cultures, and powers presented in these works? That's what we'll explore today. As … Continue reading Using “Cults of RuneQuest”